Consider passing read above.
Despite their refusals of knowing the Shield, Arrav stayed with them, hoping to gain their trust. This card is generally going to be worth less than Iorveth and Triss.
The general belief is that they were attacked by Barbarians, though whether Arrav had anything to do with this is unknown. In this case, we know we're going to use mulligan's 2 and 3 to la roulette pirouette witchers.
Then I remove the thunder and draw a witcher. Finally, Commanders Horn here if you haven't pulled it with a merc already. It does a huge and flashy amount of damage but generally controlling units before they provide a huge amount of value is better.
Avoid using more than 6 spells total if possible. In terms of your card count, it's sort of like being able to pass, but for a single turn, without actually committing yourself out of the round for the cost of points.
I start by blacklisting the FL, I draw an elven merc. There's a very minor chance that I might draw the 3rd witcher, but in this case it's worth the slight risk. For your second mulligan, if you have 2 witchers, mulligan one of them away. Now that I have 1x witcher blacklisted, I can go back to remove the other FL from my hand.
Try to keep this card in your opening hand if possible, as you don't often want to pull it with elven swim casino dwarves. The techniques used by the Imcando were secret, passed down from generation to generation, and any devices created by the Imcando are very hard to replicate.
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So we may as well use the 1st one to blacklist FL. I have 2x FL and 3x witcher. If you blacklisted one witcher, use all 3 mulligans; if you haven't blacklisted any but have 1 in your hand, decline the third mulligan. With each of these steps, make armoire metallique roulette that after any of these plays, that if the opponent passes, you can beat him in a single card.
For many hundreds of years, they were the world's most renowned smiths. The most important thing with this card is swim casino dwarves know when to not play it.
General Guide Mulligan Mulligans in this deck revolve mainly around leveraging your first lights with your witchers. Also, if you have both mahakam guards, you can drop one. Keep in mind that these directions are ONLY about how to sequence your plays to get the most power, but if at any point you should be inclined to pass or play yaevinn as explained above, do so instead of proceeding with this sequence.
The best use of this card is to pretend it's Schirru. That being said, it's definitely not bad. She's a bit worse than Schirru, and silver slots are tighter than gold slots. It's basically your counter to Yennefer: This card's primary target is spies Stennis, Yaevinn, Avallach, Cantarella, Donar, Birna if you can afford to swing that much power in their favor and still stay ahead of them.
This only works against intelligent opponents though. You'll use them for rally primarily, although against weather monsters you'll want to maybe keep 1 in your hand to clear the last weather.
Many people run this card to justify running many mediocre dwarfs, such as Dwarven Skirmisher, Yarpen Zigrin, and Zoltan, but it's not worth it. Realistically, you don't really need to use it on a very large unit to gain value out of it Many players may see her as a d-bomb counter, but realistically, d-bomb's best counter is just playing around it properly; getting ahead and passing.
Otherwise, you'll have to play slightly out of order to keep up with his tempo most common with the low-tempo mahakam defenders. Also note that these steps are only valid in a nonreactive game.
So basically it's sort of like a second, slightly worse Yaevinn read abovethat gives you the option of using it on a Hawker Healer if you don't want to use it on a spy. Edit The Imcando existed during the God Warsthe devastation of which lead to their refusal of Zemouregal 's, a Mahjarratrequest for the Shield of Arrav, one of their most powerful artifacts.